+91 9167220291 nacanimationinstitute@gmail.com
Duration- 36 months
WHAT IS THE PROGRAM?
This comprehensive programme is designed for aspiring game artists and interactive designers who want to transform their creativity into a professional career. It builds a strong foundation in artistic principles and advances into professional 3D game production, enabling students to create high-quality game assets, characters, and immersive environments.
Students gain hands-on experience with industry-standard tools and learn the complete game art production pipeline—from concept design and modeling to texturing, lighting, real-time rendering, and interactivity. The programme also integrates AI-powered game development and generative design, allowing students to create smarter characters, automate asset creation, enhance world-building, and optimize gameplay experiences using artificial intelligence.
PROGRAM HIGHLIGHTS
Strong foundation in art, design, and visual storytelling
Complete game art and environment creation workflow
Real-time rendering and interactive design skills
Industry-standard game engines and tools
AI-powered game development and automation techniques
Project-based learning with portfolio development
Career-focused training for the gaming industry
MODULE I – FUNDAMENTALS OF ART, DESIGN, COMPUTER GRAPHICS & MODERN AI TOOLS (6 Months)
Preface to visual arts
Sketching fundamentals
Colour theory
Story and narrative development
Character design
Digital illustration
Storyboarding
Computer graphics with AI tools
Video, audio, and AI-assisted editing
Software Covered
Illustrator
Photoshop
Adobe XD
Premiere Pro
Audition
MODULE II – 3D DIGITAL ART & AI (6 Months)
Fundamentals of 3D modeling with AI
Advanced modeling and sculpting
Texturing workflows
Realistic character modeling
Game-ready character texturing
Software Covered
Maya
ZBrush
MODULE III – LIGHTING, RIGGING & CHARACTER ANIMATION WITH AI TOOLS (6 Months)
Lighting techniques for games
Rigging with AI tools
3D character animation
Advanced character animation in Maya
Software Covered
Maya
Arnold
Mixamo
MODULE IV – DYNAMICS & MOTION GRAPHICS WITH AI PLUGINS (6 Months)
Dynamics and simulations
Technical animation
Bifrost workflows
Digital compositing – Level 1
Software Covered
Blender
Substance Painter
After Effects
MODULE V – GAME ART VISUAL EFFECTS WITH AI (6 Months)
3D animation applications for games
Digital compositing with AI tools
Project and file structure management
Actors and Blueprints
Landmass and water systems
Lumen lighting and post-processing
HUD and UI implementation
Software Covered
Nuke
Unreal Engine
Niagara
Water Plugin
MODULE VI – AR & VR AND PORTFOLIO DEVELOPMENT (6 Months)
Project and asset management
Working with materials and textures
Prefabs and level building
AR and VR workflow fundamentals
Software Covered
Unity
XR Plugin
EMERGING STUDENT PROFILE
Creative and technically skilled game artist
Strong foundation in art, design, and visual storytelling
Expertise in environment design and asset creation
Proficiency in character modeling and game-ready texturing
Skills in animation, game mechanics, and user interaction
Experience with real-time production, lighting, and optimization
Knowledge of AI-driven asset creation and intelligent NPC systems
Industry-ready professional for careers in:
Game Art
Game Design
Interactive Media
AR/VR Development
Enquire now to get complete information.
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NAC-ANIMATION-INSTITUTE - 2025 ALL RIGHT RESERVED