+91 9167220291     nacanimationinstitute@gmail.com

Advanced Program in GAME ART, DESIGN & AI Tools

Duration - 27 months

WHAT IS THE PROGRAM?

This in-depth program provides comprehensive training in Art, Design, Digital Media, and Visual Effects. It is designed to build strong creative and technical foundations while developing advanced skills in illustration, 3D modeling, rigging, animation, dynamics, and AI-powered visual effects.

Students work with industry-standard software such as Maya, ZBrush, Unreal Engine, and Nuke, gaining hands-on exposure to real production workflows. The curriculum prepares learners to succeed in digital media, gaming, interactive media, and visual effects production environments.

PROGRAM HIGHLIGHTS

  • Strong foundation in art, design, and visual storytelling

  • End-to-end 3D and VFX production pipeline

  • Game and real-time production workflows

  • AR, VR, and portfolio development

  • Exposure to AI-powered tools for modern production

  • Career-oriented, industry-relevant training

MODULE I – FUNDAMENTALS OF ART, DESIGN, COMPUTER GRAPHICS & MODERN AI TOOLS (5 Months)

  • Preface to art and design

  • Sketching fundamentals

  • Colour theory

  • Story development

  • Character design

  • Digital illustration

  • Storyboarding

Software Covered

  • Illustrator

  • Photoshop

  • Premiere Pro

MODULE II – 3D DIGITAL ART & AI (5 Months)

  • Fundamentals of 3D modeling

  • Advanced modeling and sculpting

  • Texturing techniques

  • Realistic character modeling

  • Character texturing workflows

Software Covered

  • Maya

  • ZBrush

MODULE III – LIGHTING, RIGGING & CHARACTER ANIMATION WITH AI PLUGINS (5 Months)

  • Lighting principles

  • Rigging fundamentals

  • 3D character animation

  • Advanced character animation (Maya)

  • Texturing

  • Digital compositing – Level 1

Software Covered

  • Maya

  • Substance Painter

  • After Effects

MODULE V – AI-POWERED VISUAL EFFECTS (6 Months)

  • 3D animation applications

  • Digital compositing with AI tools

  • Project and file structure management

  • Actors and Blueprints

  • Landmass and water systems

  • Lumen lighting and post-processing

  • HUD workflows

Software Covered

  • Unreal Engine

  • Nuke

  • Niagara

  • Water Plugin

MODULE IV – AR & VR AND PORTFOLIO DEVELOPMENT (6 Months)

  • Project and asset management

  • Working with materials and textures

  • Prefabs and level building

  • Portfolio and showreel development

Software Covered

  • Unity

  • Mixamo

EMERGING STUDENT PROFILE

  • Strong foundation in game art and digital media fundamentals

  • Skilled in asset creation, character modeling, and environment building

  • Proficient in animation, lighting, rendering, and real-time production

  • Experience across multiple stages of the game development pipeline

  • Capable of working in game studios, interactive media companies, and AI-driven production teams

CAREER OPPORTUNITIES

  • Game Artist

  • Character Modeler

  • Environment Artist

  • Level Designer

  • Texture & Material Artist

  • Technical Artist

  • Game Animator

  • Lighting & Rendering Artist

  • 3D Asset Designer

  • AI Game Asset Generation Artist

  • AI Gameplay Designer

  • AI NPC Behavior Specialist

  • AI Level Design Assistant

Enquiry Now

Enquire now to get complete information.

Nac-Animation-Institute

NAC-ANIMATION-INSTITUTE - 2025 ALL RIGHT RESERVED