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Advanced Game Arts & Design

Total Duration: 36 Months

This extensive programme is built for aspiring game artists and interactive designers. It equips students with artistic fundamentals, advanced 3D techniques, and real-time engine skills to create high-quality game assets and immersive experiences using industry-standard software.

PHASE 1: FUNDAMENTALS OF GAME ART & DESIGN (6 Months)

  • History of Gaming and Game Design Theory

  • Drawing Basics and Perspective

  • Props Design

  • Introduction to 2D Game Aesthetics

  • Software:Photoshop, XD, Illustrator

PHASE 2: 2D VISUAL DESIGN & PROTOTYPING (6 Months)

  • Advanced Drawing and Character Anatomy (Human & Creature)

  • Digital Painting Techniques

  • UI/UX Design for Games

  • Wireframes & Prototyping

  • 2D Asset Design for Game Engines

  • 2D Character Design & Exporting

  • Software:Photoshop, Illustrator, Adobe XD

PHASE 3: VISUAL DESIGN & COMPOSITING (6 Months)

  • Fundamentals of Photography

  • Game Logo Design

  • Gameplay Poster Design

  • Digital Compositing – 1

  • Digital Compositing – 2

  • Software:Illustrator, Photoshop, After Effects, Nuke 

PHASE 4: 3D ASSET CREATION & SCULPTING (6 Months)

Maya:

Hard surface modelling

     Game prop and environment modelling

     Retopology workflows

Blender:

    • Organic modeling techniques

    • Real-time asset preview

    • L ow-poly optimization

ZBrush: 

    • Sculpting characters, creatures & props

    • High-poly detailing

    • Creating normal/displacement maps

  • Environment Design & Asset Integration

Software:

Maya, Blender, ZBrush, Substance Painter, Unreal Engine

PHASE 5: ADVANCED LIGHTING, PARTICLES & DYNAMICS (6 Months) 

  • Real-time Lighting Techniques

  • HDR & Dynamic Lighting Systems

  • VFX Particle Systems (Niagara & Cascade)

  • Real-time Dynamics and Simulations

  • Basic Blueprint Logic for Interactions

  • Software:Unreal Engine, Niagara, Unity (optional)

PHASE 6: ADVANCED ANIMATION & GAME BLUEPRINT SYSTEMS (6 Months)

  • Character & Prop Animation

  • Rigging and Skinning (Maya)

  • Animation Export & Engine Integration

  • Advanced Blueprint Logic for Gameplay

  • Cinematic Sequencing (Unreal Engine & Blender)

  • Level Design with Interactivity

  • Software:Maya, Unreal Engine, Unity, Blender

EMERGING STUDENT PROFILE

By the end of this 3-year course, students will:

  • Master both2D and 3D asset creationpipelines

  • Be highly skilled indigital sculptingusing ZBrush

  • Create high-poly to low-poly game-ready models inMaya & Blender

  • Understandanimation, rigging, andreal-time rendering

  • UseNiagara, Unreal Engine & Unityfor dynamic interaction and level design

  • Developindustry-ready portfolioswith stylized and realistic game assets, characters, and environments

  • Be job-ready for careers ingame art,environment design,VFX, andinteractive media

Mastered Software Tools:

  • Photoshop, Illustrator, Adobe XD, After Effects, Nuke

  • Maya, Blender, ZBrush, Substance Painter

  • Unreal Engine, Niagara, Unity, Mixamo

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