+91 9167220291 nacanimationinstitute@gmail.com
Total Duration: 36 Months
This extensive programme is built for aspiring game artists and interactive designers. It equips students with artistic fundamentals, advanced 3D techniques, and real-time engine skills to create high-quality game assets and immersive experiences using industry-standard software.
PHASE 1: FUNDAMENTALS OF GAME ART & DESIGN (6 Months)
History of Gaming and Game Design Theory
Drawing Basics and Perspective
Props Design
Introduction to 2D Game Aesthetics
Software:Photoshop, XD, Illustrator
PHASE 2: 2D VISUAL DESIGN & PROTOTYPING (6 Months)
Advanced Drawing and Character Anatomy (Human & Creature)
Digital Painting Techniques
UI/UX Design for Games
Wireframes & Prototyping
2D Asset Design for Game Engines
2D Character Design & Exporting
Software:Photoshop, Illustrator, Adobe XD
PHASE 3: VISUAL DESIGN & COMPOSITING (6 Months)
Fundamentals of Photography
Game Logo Design
Gameplay Poster Design
Digital Compositing – 1
Digital Compositing – 2
Software:Illustrator, Photoshop, After Effects, Nuke
PHASE 4: 3D ASSET CREATION & SCULPTING (6 Months)
Maya:
Hard surface modelling
Game prop and environment modelling
Retopology workflows
Blender:
Organic modeling techniques
Real-time asset preview
L ow-poly optimization
ZBrush:
Sculpting characters, creatures & props
High-poly detailing
Creating normal/displacement maps
Environment Design & Asset Integration
Software:
Maya, Blender, ZBrush, Substance Painter, Unreal Engine
PHASE 5: ADVANCED LIGHTING, PARTICLES & DYNAMICS (6 Months)
Real-time Lighting Techniques
HDR & Dynamic Lighting Systems
VFX Particle Systems (Niagara & Cascade)
Real-time Dynamics and Simulations
Basic Blueprint Logic for Interactions
Software:Unreal Engine, Niagara, Unity (optional)
PHASE 6: ADVANCED ANIMATION & GAME BLUEPRINT SYSTEMS (6 Months)
Character & Prop Animation
Rigging and Skinning (Maya)
Animation Export & Engine Integration
Advanced Blueprint Logic for Gameplay
Cinematic Sequencing (Unreal Engine & Blender)
Level Design with Interactivity
Software:Maya, Unreal Engine, Unity, Blender
EMERGING STUDENT PROFILE
By the end of this 3-year course, students will:
Master both2D and 3D asset creationpipelines
Be highly skilled indigital sculptingusing ZBrush
Create high-poly to low-poly game-ready models inMaya & Blender
Understandanimation, rigging, andreal-time rendering
UseNiagara, Unreal Engine & Unityfor dynamic interaction and level design
Developindustry-ready portfolioswith stylized and realistic game assets, characters, and environments
Be job-ready for careers ingame art,environment design,VFX, andinteractive media
Mastered Software Tools:
Photoshop, Illustrator, Adobe XD, After Effects, Nuke
Maya, Blender, ZBrush, Substance Painter
Unreal Engine, Niagara, Unity, Mixamo
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